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UT3 Parche 2 - Beta 1, Cambios


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#1 Bort

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Posted 07 February 2008 - 01:21 PM

Todos los cambios anteriores los pueden ver aqui.Gameplay- Fix for unnecessary content staying in memory on seamless travel.- Fixed shaped charge node exploit.UI- Fix for end of round scoreboard displaying extra "Player" bots.- Fixed leviathan deploy icon positioning.Networking- Fixed package downloading not moving on to the next download method if it successfully downloads the file, but that file is not the version that the server is requesting.- Fixed client crash if the user disconnects while downloading a file during a seamless travel.Mod Support- Merged ageia particle fixes.Map Sepcific- Fixed CTF-Coret collision exploit.- Fixed kismet spawned key vehicles not showing on host minimap. Fixes tank showing on host minimap in VCTF-Kargo.AI- Bots now can be fooled by feign death.- Sandstorm has more impact on bots being able to acquire/aim at enemies.Aparentemente este parche estara disponible para el publico en los próximos dias si no hay algun problema grave.Fuente: BeyondUnreal
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Posted 07 February 2008 - 02:50 PM

http://www.epicgames.com/download/UT3Patch2beta1.exe
Instalenlo bajo su propio riesgo.PS: Yo lo instale y todo fonunicia igual o mejor que antes, asi que lo recomiendo.
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#3 Bort

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Posted 11 February 2008 - 07:53 PM

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This version is substantially the same as the last, with two important fixes: Server compatibility with v1.1 clients and a fix for the TCPLink crash.
http://www.epicgames.com/download/UT3Patch2beta2.exe
Osea, que tienen que volver a bajar 300MB por 2 fixes.GG
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#4 Bort

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Posted 15 February 2008 - 04:41 PM

Beta4, HF

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No, you didn’t miss beta 3, it just wasn’t worth sharing :).This version is substantially the same as the last, with some important fixes: The scavenger exploit, webadmin refresh issues and a few other tweaks.
http://www.epicgames.com/download/UT3Patch2beta4.exe

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