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Sniper VS Spy Update Disponible!


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#1 Bort

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Posted 21 May 2009 - 06:52 PM

Ya esta lista la doble actualizacion que incluye nuevos desbloqueables y logros para el Sniper (The Huntsman, Jarate y The Razorback), nuevos desbloqueables y logros para el Spy (The Ambassador, The Dead Ringer y The Cloak and Dagger), 4 nuevos mapas, Sawmill y Nucleus para Arena, Hoodoo para Payload y Pipeline para el nuevo modo de juego Payload Race ademas de un sin numero de bugfixes y cambios.Ademas, recuerden que este fin de semana es Free Weekend y el juego esta a la venta con un 50% de descuento en Steam.Esta es la lista completa de los cambios que serán aplicados cuando inicien su juego.Team Fortress 2:Maps
  • Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
  • Added new arena map Sawmill
  • Added new arena map Nucleus
  • Added new community payload map Hoodoo
Sniper Changes
  • Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
  • Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
  • Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
  • Standard sniper rifle now shoots through friendly players
  • Added 54 new Sniper voice lines
  • Added 35 new Sniper achievements
Spy
  • Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
  • Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud, distinct sound
  • Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
  • Spy name tags now show up properly when disguised as their own team
  • Fixed a bug that would cause spectators to see disguise weapons incorrectly
  • Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
  • Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
  • Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
  • Also made it more obvious on first person view model when you're bumped while cloaked
  • Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
  • Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
  • Spies disguised as medics now have an Ubercharge: line in their disguise target info
  • Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
  • Spies can now pick up health kits for their "disguise health", even when uninjured
  • Disguise UI doesn't show up in minimum UI mode (hud_minmode)
  • Spies that disguise as a player using an unlockable now show that unlockable in hand
  • Spies can now use enemy teleporters
  • Added 70 new Spy voice lines
  • Added 34 new Spy achievements
Scoreboard changes
  • Dominations no longer get wiped when teams switch sides
  • Dead players draw slightly darker in scoreboard
  • Converted class labels to class icons
  • All players now display the total number of people they are dominating
General
  • Fixed a bug that would cause the scout's ball to regenerate at inappropriate times
  • Demomen can now detonate their stickies while taunting
  • Flamethrower's air burst now extinguishes fire on friendly targets
  • Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
  • The Heavy and Sniper now have new custom death animations
  • Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn't moving
  • Engineer's dispensers now give 20%, 30%, or 40% of player's max_ammo (for each ammo type) on each use, based on the level of the dispenser
  • Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
  • Added a new taunt for the Kritzkrieg, which also heals for 10 points
  • Improved the deathcam camera handling used when a player plays a custom death animation
Sniper VS Spy Update

#2 Milton

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Posted 21 May 2009 - 09:17 PM

pusieron algo de las cabezass??? . puta madre no podre jugar hasta mañanaaaaaaaa : (

#3 master_chief

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Posted 22 May 2009 - 08:05 AM

Bueno y finalmente como se van desbloqueando las nuevas armas? :biglaugh:
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#4 DuNE

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Posted 22 May 2009 - 08:09 AM

al parecer te las encuentras por ahi... no se desbloquean con logros...despues del update hubo otro update q
Posted ImagePosted ImagePrimero como, juego, leo, escucho musica, juego de nuevo, cumplo con mis necesidades(fisiologicas, emocionales y afectivas), pisteo, juego otra vez, como de nuevo... y luego existo, y ya despues con las obligaciones.... lans de lunes a viernes en mi chamba a la hora de la comida: Call Of Duty: United Offensive

#5 DuNE

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Posted 22 May 2009 - 08:17 AM

al parecer te las encuentras por ahi... no se desbloquean con logros...despues del update hubo otro update que traía esto en general: You now find new and old items as you play, instead of through achievements Added missing chalkboard and serverbrowser images for community maps shipped in previous updates Removed "Final" from map names in the serverbrowser quick listLo que si notamos al principio despues de la actualización principal fue que de plano no podiamos acceder a las armas que ya teniamos desbloqueadas con las otras clases por que "no habia conexión con steam" y según magozz ni siquiera podia entrar a sus achievements hasta que salio esta otra actualización que mencioné, hasta ese momento no sabiamos como desbloquear los nuevos desbloqueables hasta que jugando en el server de los mugre me tocó ver que alguien habia encontrado un sandvich (WTF!) y pues más delante abano me mencionó que se daban aleatoriamente y fue cuando ya que me disponía a irme a recostar que me tocó ver los ultimos cambios que por cierto no habia visto por estar jugando, reinicié steam entre al tf2 y oh sorpresa ya podia acceder a mis antiguos desbloqueables.
Posted ImagePosted ImagePrimero como, juego, leo, escucho musica, juego de nuevo, cumplo con mis necesidades(fisiologicas, emocionales y afectivas), pisteo, juego otra vez, como de nuevo... y luego existo, y ya despues con las obligaciones.... lans de lunes a viernes en mi chamba a la hora de la comida: Call Of Duty: United Offensive

#6 Crimen

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Posted 22 May 2009 - 08:17 AM

la verdad es que este update trae un montón de buenas mejoras, yo creo que es el mejor update hasta la fecha porque arreglaron algunos detalles que eran muy obvios, como lo de poder disparar a través de tus aliados o que el Spy cuando fuera médico tmb trajera su barra de ubercharge, cosas así :biglaugh: :confused:

#7 VicDic

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Posted 22 May 2009 - 04:00 PM

Lo mejor de todo es el NUEVO TAUNT del espia jajajajaja... de cangrejito... se mamaron se me hizo super chingona la idea, es como que Valve pensara en sus gamers ya que nosotros los gamers haciamos mofa del cangrejito playero... y lo hicieron taunt SE MAMARON me cague de risa y tuve una ereccion cuando vi eso...




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